// GameModeArray.h: interface for the CGameModeArray class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAMEMODEARRAY_H__529EF4E6_AD08_4828_9290_A17DD759373A__INCLUDED_)
#define AFX_GAMEMODEARRAY_H__529EF4E6_AD08_4828_9290_A17DD759373A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "AUSlotsGameModes.h"

class CGameMode
{
public:
	CGameMode();
	CGameMode( const CAUSlotsGameModesAccessor& accessor );

	CGameMode& operator=( const CAUSlotsGameModesAccessor& accessor );

	int m_nID;
	CString m_strDescription;
};

class CGameModeArray : public CArray< CGameMode, const CGameMode& >
{
public:
	CGameModeArray();
	virtual ~CGameModeArray();

	int Add( const CAUSlotsGameModesAccessor& accessor );
};

#endif // !defined(AFX_GAMEMODEARRAY_H__529EF4E6_AD08_4828_9290_A17DD759373A__INCLUDED_)
